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Sep 2008-present Computer Science, University College London, London, United Kingdom
PhD Student

Working on the research topic of Computer Animated Characters in the Virtual Environments and Computer Graphics group under the supervision of Dr. Anthony Steed and Dr. Gabriel Browstow.

Jan 2007-Oct 2008 Framestore, London, United Kingdom
Technical Director

Developed crowds simulation software tools for feature animation: The Tale of Despereaux (Universal Studios)

Designed and created visual effects for feature film: Wanted (Universal Studios)(uncredited)

Designed and created visual effects for feature film: The Dark Knight (Warner Brothers)

Designed and created visual effects for feature film: The Golden Compass (New Line Cinema)

May 2006-Oct 2006 Animal Logic, Sydney, Australia
Technical Director, FX

Designed and created effects for feature animation: Happy Feet (Warner Brothers)

  • Created impacts of snow ice and dust.
  • Created snow-flying effects such as snow flurry and chopper wash.
  • Created snowdrifts effects such as cliff/ground mist.
  • Created underwater effects such as spume bubbles and silt.
  • Created animated ocean surfaces.



Sep 2004-Apr 2006 CGCG, Inc., Taipei, Taiwan
Simulation & Effects Artist

Designed and created animated characters and effects for game cinematics:
Dirge of Cerberus -FINAL FANTASY VII- (Square Enix) (uncredited)

  • Developed proprietary behavioral animation and rendering tools for crowd simulation.
  • Designed and created particle effects such as fire and smoke for explosion, burning and afterburner effects.

Designed and created effects for a 3-D feature animation: code name CFA

  • Developed proprietary tools for hair modeling and rendering.
  • Developed simulation rigging tools for generating secondary motion for hair and cloth.



Jun 2001-Aug 2002 Sow Communications Inc., Taipei, Taiwan
CG Supervisor

Supervised a 50-minutes full-CG animation for children TV series: BiBi Wonderland

  • Lead a 5-member team to accomplish whole 3D animation from character/scene/layout design, modeling, animation, and lighting to the final image compositing.
  • Built up the real-time shading pipeline for rapid rendering.
  • Designed and Created animated scene and effects for 3-D virtual set system (RT-Set).



Jun 2000-Feb 2001 Digital Frontier Technology Corp., Taipei, Taiwan
3D Senior Animator

Designed and created computer animated scenes, characters and special effects on full-CG music video: 4 in Love (BMG Music Taiwan)

  • Designed and planned the motion capture production including facial animation.
  • Enveloped and rigged all CG characters for motion capture and procedural secondary motions such as hair and cloth.



Oct 1999-Apr 2000 International Game System Co., Ltd., Taipei, Taiwan
3D Animator

Created animated characters for a 3-D dancing arcade game: Crazy Dancing

  • Operated optical motion capture system from calibration, marker setup, recording, data cleaning and motion retargeting onto CG characters.



Jun 1997-Jun 1999 Digimax Production Centre, Taipei, Taiwan
3D Animator

Designed and created computer animated scenes, characters, and special effects for 50+ TV commercials and music videos.

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