Working on the research topic of Computer Animated Characters in the Virtual Environments and Computer Graphics group under the supervision of Dr. Anthony Steed and Dr. Gabriel Browstow.
Jan 2007-Oct 2008 Framestore, London, United Kingdom
Technical Director
Developed crowds simulation software tools for feature animation: The Tale of Despereaux (Universal Studios)
Designed and created visual effects for feature film: Wanted (Universal Studios)(uncredited)
Designed and created visual effects for feature film: The Dark Knight (Warner Brothers)
Designed and created visual effects for feature film: The Golden Compass (New Line Cinema)
May 2006-Oct 2006 Animal Logic, Sydney, Australia
Technical Director, FX
Designed and created effects for feature animation: Happy Feet (Warner Brothers)
- Created impacts of snow ice and dust.
- Created snow-flying effects such as snow flurry and chopper wash.
- Created snowdrifts effects such as cliff/ground mist.
- Created underwater effects such as spume bubbles and silt.
- Created animated ocean surfaces.
Sep 2004-Apr 2006 CGCG, Inc., Taipei, Taiwan
Simulation & Effects Artist
Designed and created animated characters and effects for game cinematics:
Dirge of Cerberus -FINAL FANTASY VII- (Square Enix) (uncredited)
- Developed proprietary behavioral animation and rendering tools for crowd simulation.
- Designed and created particle effects such as fire and smoke for explosion, burning and afterburner effects.
Designed and created effects for a 3-D feature animation: code name CFA
- Developed proprietary tools for hair modeling and rendering.
- Developed simulation rigging tools for generating secondary motion for hair and cloth.
Jun 2001-Aug 2002 Sow Communications Inc., Taipei, Taiwan
CG Supervisor
Supervised a 50-minutes full-CG animation for children TV series: BiBi Wonderland
- Lead a 5-member team to accomplish whole 3D animation from character/scene/layout design, modeling, animation, and lighting to the final image compositing.
- Built up the real-time shading pipeline for rapid rendering.
- Designed and Created animated scene and effects for 3-D virtual set system (RT-Set).
Designed and created computer animated scenes, characters and special effects on full-CG music video: 4 in Love (BMG Music Taiwan)
- Designed and planned the motion capture production including facial animation.
- Enveloped and rigged all CG characters for motion capture and procedural secondary motions such as hair and cloth.
Created animated characters for a 3-D dancing arcade game: Crazy Dancing
- Operated optical motion capture system from calibration, marker setup, recording, data cleaning and motion retargeting onto CG characters.
Designed and created computer animated scenes, characters, and special effects for 50+ TV commercials and music videos.